Jurassic World Dominion proves the original never needed sequels


Despite all the well-founded reasons to quit before, hope remained. Two sequels in between of varying degrees of entertainment value — some would disagree with such a notion to begin with, in fact — don’t inherently spell disaster. Even when 2015’s messy “Jurassic World” and its sequel “Fallen Kingdom” arrived on the scene as genetically-engineered, unwanted theme park monsters that escaped confinement, at least they set up the trilogy- corker to bring the biggest shake-up to the status quo yet and serve as a natural evolution from where the original left off. Instead, “Dominion” dropped the buck and left us with an all-new trilogy that, tellingly enough, reached the exact same conclusion Spielberg did with a single movie in 1993.

“Jurassic Park” contributed many invaluable accomplishments to the medium as a whole, but perhaps the most significant (for our purposes) single-handedly rendered all future sequels to this franchise utterly obsolete…or, at all the least, deeply ironic. Much of the tension inherent in the premise of a dinosaur theme park stems from the arrogance and greed required to exploit such a feat for a cold and cynical franchise potential. If that sounds vaguely familiar, it should be — the movie effectively serves as a prescient metaphor for studios mining their own hit IPs for as much money as they’re worth.


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